Build the "Smart" Theme-Park

Idea posted May 18, 2009 in Education + Innovation


based on 104 reviews

Blaaze

Novi, USA

Construct a “Smart” theme-park targeted for next-generation kids. Use Digital & Sensory Network technologies for all objects in the park to be “Smart” & provide a visually rich contextual experience – (i.e. provide information tailored based on where you are, what you are doing, who is around & what has been done before) – for every participant.


The theme of the park should be to:


- showcase the role of fun ‘n joy in learning new things


- focus on language learning


- emphasize parent-child relationship building


- illustrate power of collaboration & partnerships in society


- demonstrate value of leadership by action & participation


- personalized experience per chosen profile (age, interests) to bring out individual talents


- hands-on experience for kids to simulate real-life situations through illustrations (e.g. use a “Finding Nemo” Participatory Real-Time Fish-Tank environment for Kids to learn about self-confidence)


How to make it happen:


- Use the “Start Small, Deliver Big” mantra.


- Involve kids, parents, teachers & researchers from educational community to collaborate & contribute towards the “story-lines” [exhibits] within the park. [Identify 10, Focus on Top 2 initially]


- Involve technology companies (digital animations, smart objects, real-time data management) to collaborate & contribute towards the “tech-glue” that makes things happen.


- Collaborate with finance professionals in my team to identify risks, costs, Return-On-Investment estimates & plan the scope, development timelines accordingly.


- Importantly, at any early stage, I’d like to get seed venture-capitalists interested by showing them initial plans, whiteboard-visualizations through collaboration tools.


- Collaborate with federal-state-local representatives (with guidance from investors) to identify the right fit for park-location – based on market demand, business-incentives, economic policy

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Comments

(7)
 

Kent Henderson

Phoenix United States

Hot hot hot. Remember when Disney had the market cornered on “the future.” I was in Epcot (Experimental Prototype City of Tomorrow, I believe), and they actually demonstrated a digital camera as if it was something from a Jetson’s cartoon. “Wow, and look at this, as soon as you shoot a picture, its available on your computer screen!” You are spot on….Lets get some investors together— your ideas have legs.

 

Blaaze

Novi USA

Thanks Kent, Join the Team!....Tell your friends to vote! ....Let’s get this idea to bubble up….Chat soon – B

 

mj23

Syracuse US

Pretty cool idea….Kids will love it :)

 

SantaCruzMom

Santa Cruz United States

I loved it when Disney (Anaheim) at the people mover that turned us all into little microscopic people. I never understood why they didn’t update that ride (I think they used the space for Star Wars which is cool but makes me barf!). Love this idea.

 

Donna

Sunrise USA

Sounds like a way over the top tech-heavy Wannado City. That is a theme park just for kids. There is only one in Broward Co., Florida (same county as Ft Lauderdale)  WWW.wannadocity.com. Parents not allowed-kids become kidizens and play at real life occupations-choice of 250. Might want to incorporate some of their successful features as you plan. Of course, their failures too but you know they will never talk about those!!!)

 

Steve Hardiman

Spokane Valley USA

What if the entire theme park was an open source platform with a revenue model similar to Apple's App Store? Individual attractions would have SDKs and developers would share revenue based on the popularity of their app in the park.

"WikiWorld" would be ever evolving, with new exciting apps for popular attractions, and new attractions replacing the least popular on a regular basis. It's Disney World meets Second Life (sort of). The continual evolution and innovation of apps means that a theme part can now keep up with our insatiable appetite for novelty and ADD attention spans.

Speaking of Second Life, the park markets itself through its Internet presence, where users on computers, smartphones, and tablets from around the world interact with actual visitors, and creating another revenue stream. Online access would be free, but there are premium "season passes" that either give you access the coolest attractions or give you additional functionality. After playing in the virtual world, you want to go there so you can experience the real thing in ways that are not availableover the Web.

Is this so crazy that it just might work, or just crazy? The complexity is huge to be sure, and may require hardware that hasn't been invented. Perhaps this is too optimistic or risky as a model for the entire park, and could be scaled down to one or a few attractions within the park. However, the stellar success of the App Store as a business model, and open source projects from FireFox, Apache HTTP Server, and Wikepedia have redefined the word impossible.

 

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